A good combination of C-Foam and turrets can take care of large groups, but even careful planning can make your ammo run down fast. While most of the weapons can easily take off chunks from your enemies, that’s often not enough to stop these monstrosities. Enemies themselves are hard to hit as they skitter, and zig zag. The weapons in GTFO feel good to shoot, but ammo scarcity means taking careful aim. Stealth can be your best friend, but when the creatures wake up, you’ll need firepower. Different tools can help mitigate some of the more deleterious effects, but most of the time the best way to deal with a problem is avoid it. The complex is full of mutant creatures, and environmental hazards. The deeper you go, the more interesting it gets. You just wake up, wearing protective masks and gloves. It’s never said what happened, or why you’re even doing what you’re doing. I’m sure even experienced players still get a sense of dread at the unknown-and encounters never fail to be tense and exciting. Still, the environments are incredible-atmospheric, and labyrinthine. But the more we learned, and the more familiar things got-the less scary it was. We went into the experience completely blind, and learned as we played. GTFO is atmospheric, and genuinely spooky-especially at first. The levels aren’t always the same, though, as they’re rotated out in different updates called “rundowns.” This allows for different areas that are hand crafted by the devs, but you’re not forced to play the same few stages over and over again throughout the game’s life-with new stages being added regularly via updates, and the old stages being retired. While the levels aren’t randomized, the enemies and items inside will be in different locations each time you drop in. Screenshot: GTFOĮach run through GTFO will be different. But progression is based on how your team learns, and how well they can work together to overcome these challenges to complete the deepest levels of the rundown. Some of these items are rundown specific-so there is a variety over time. You can load out your character before each drop with a variety of weapons and tools, but everyone starts with the same unlocks available. All of the items are unlocked for you from the start. There isn’t really gear or character progression in GTFO yet. It really takes item scarcity to a level I haven’t seen in co-op games, and careful conservation and coordination of items is the only way to succeed. Even if you find a health or ammo refill, it only gives back 20 percent per hit-and often they only come with a couple of uses. You have to check every shelf, chest and locker for items that you could use to survive, or complete the objectives. The only thing that starts at 100 percent is your health. You don’t even drop into the complex with full ammo-and you definitely don’t start with health kits or tool refills. Screenshot: GTFOĮverything you need to survive in GTFO is scarce. Communication and teamwork is key, and clever use of resources is the only way to complete objectives and make it out alive. It’s best not to wake them if possible, but sometimes even the best stealthy plans are foiled by a misstep. You come equipped with guns and tools, but ammo is scarce-and the monsters you’ll run into are hard to kill. Your goals are often different in each mission, with objectives that usually require a little bit of exploration and stealth. You play as a group of four prisoners, forced to dive ever deeper into an abandoned, mysterious facility full of monsters. GTFO is a first person multiplayer survival horror game. GTFO manages to be scary, and be a fun game to play with friends-and it’s still only in early access. What’s a better way to get your blood rushing and your heart pumping than terrifying video games? Most horror games are single player experiences-rarely have I seen a multiplayer game create tension and invoke fear. I’ve been having a hard time getting into the spirit of the holiday-which is too bad, because Halloween has always been my favorite. It’s spooktober, and everyone’s doing the scary thing.
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